Wednesday 13 April 2011

Question 2: In what ways does your media product use, develop or challenge forms and convetions of real media products?

Some of the forms and conventions of of the horror genre include focusing on turning safe things scary, using music to create tension in the audience, dark lighting, normally focusses on the victim as the main character, gore and violence are often used and are normally restricted and aren't very linear. We researched different films such as Steven King's IT in which conventions were used such as focusing on fears, dark shots were used, it was non-linear and restricted and the music was used to create the atmosphere. Also Final Destination 3 included conventions such as turning a fun place into a death trap, using dark lighting, it was restricted and linear and also had a lot of gore/violence incorporated into it. We used some of this research to make our horror film, this is important as it makes our film instantly identifyable as a horror and means the audience know more about it. We conformed to a lot of these convetions in order to make our film genre specific and to help us to create the right mood/atmosphere within our open sequence.
Here are some examples:


By Annalise Potaczek

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